CoreEventKind

Enum CoreEventKind 

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pub enum CoreEventKind {
Show 13 variants RunStarted { run_id: ReportUuid, profile_name: String, cli_args: Vec<String>, stress_condition: Option<StressConditionSummary>, }, StressSubRunStarted { progress: StressProgress, }, SetupScriptStarted { stress_index: Option<StressIndexSummary>, index: usize, total: usize, script_id: ScriptId, program: String, args: Vec<String>, no_capture: bool, }, SetupScriptSlow { stress_index: Option<StressIndexSummary>, script_id: ScriptId, program: String, args: Vec<String>, elapsed: Duration, will_terminate: bool, }, TestStarted { stress_index: Option<StressIndexSummary>, test_instance: OwnedTestInstanceId, current_stats: RunStats, running: usize, command_line: Vec<String>, }, TestSlow { stress_index: Option<StressIndexSummary>, test_instance: OwnedTestInstanceId, retry_data: RetryData, elapsed: Duration, will_terminate: bool, }, TestRetryStarted { stress_index: Option<StressIndexSummary>, test_instance: OwnedTestInstanceId, retry_data: RetryData, running: usize, command_line: Vec<String>, }, TestSkipped { stress_index: Option<StressIndexSummary>, test_instance: OwnedTestInstanceId, reason: MismatchReason, }, RunBeginCancel { setup_scripts_running: usize, running: usize, reason: CancelReason, }, RunPaused { setup_scripts_running: usize, running: usize, }, RunContinued { setup_scripts_running: usize, running: usize, }, StressSubRunFinished { progress: StressProgress, sub_elapsed: Duration, sub_stats: RunStats, }, RunFinished { run_id: ReportUuid, start_time: DateTime<FixedOffset>, elapsed: Duration, run_stats: RunFinishedStats, outstanding_not_seen: Option<TestsNotSeenSummary>, },
}
Expand description

Events that don’t carry test output.

These events pass through unchanged during conversion between output representations (e.g., from ChildSingleOutput to ZipStoreOutput).

Variants§

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RunStarted

A test run started.

Fields

§run_id: ReportUuid

The run ID.

§profile_name: String

The profile name.

§cli_args: Vec<String>

The CLI arguments.

§stress_condition: Option<StressConditionSummary>

The stress condition, if any.

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StressSubRunStarted

A stress sub-run started.

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§progress: StressProgress

The stress progress.

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SetupScriptStarted

A setup script started.

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§stress_index: Option<StressIndexSummary>

The stress index, if running a stress test.

§index: usize

The index of this setup script.

§total: usize

The total number of setup scripts.

§script_id: ScriptId

The script ID.

§program: String

The program being run.

§args: Vec<String>

The arguments to the program.

§no_capture: bool

Whether output capture is disabled.

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SetupScriptSlow

A setup script is slow.

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§stress_index: Option<StressIndexSummary>

The stress index, if running a stress test.

§script_id: ScriptId

The script ID.

§program: String

The program being run.

§args: Vec<String>

The arguments to the program.

§elapsed: Duration

The time elapsed.

§will_terminate: bool

Whether the script will be terminated.

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TestStarted

A test started.

Fields

§stress_index: Option<StressIndexSummary>

The stress index, if running a stress test.

§test_instance: OwnedTestInstanceId

The test instance.

§current_stats: RunStats

The current run statistics.

§running: usize

The number of tests currently running.

§command_line: Vec<String>

The command line used to run this test.

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TestSlow

A test is slow.

Fields

§stress_index: Option<StressIndexSummary>

The stress index, if running a stress test.

§test_instance: OwnedTestInstanceId

The test instance.

§retry_data: RetryData

Retry data.

§elapsed: Duration

The time elapsed.

§will_terminate: bool

Whether the test will be terminated.

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TestRetryStarted

A test retry started.

Fields

§stress_index: Option<StressIndexSummary>

The stress index, if running a stress test.

§test_instance: OwnedTestInstanceId

The test instance.

§retry_data: RetryData

Retry data.

§running: usize

The number of tests currently running.

§command_line: Vec<String>

The command line used to run this test.

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TestSkipped

A test was skipped.

Fields

§stress_index: Option<StressIndexSummary>

The stress index, if running a stress test.

§test_instance: OwnedTestInstanceId

The test instance.

§reason: MismatchReason

The reason the test was skipped.

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RunBeginCancel

A run began being cancelled.

Fields

§setup_scripts_running: usize

The number of setup scripts currently running.

§running: usize

The number of tests currently running.

§reason: CancelReason

The reason for cancellation.

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RunPaused

A run was paused.

Fields

§setup_scripts_running: usize

The number of setup scripts currently running.

§running: usize

The number of tests currently running.

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RunContinued

A run was continued after being paused.

Fields

§setup_scripts_running: usize

The number of setup scripts currently running.

§running: usize

The number of tests currently running.

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StressSubRunFinished

A stress sub-run finished.

Fields

§progress: StressProgress

The stress progress.

§sub_elapsed: Duration

The time taken for this sub-run.

§sub_stats: RunStats

The run statistics for this sub-run.

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RunFinished

A run finished.

Fields

§run_id: ReportUuid

The run ID.

§start_time: DateTime<FixedOffset>

The start time.

§elapsed: Duration

The total elapsed time.

§run_stats: RunFinishedStats

The final run statistics.

§outstanding_not_seen: Option<TestsNotSeenSummary>

Tests that were expected to run but were not seen during this run.

Trait Implementations§

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impl Clone for CoreEventKind

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fn clone(&self) -> CoreEventKind

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CoreEventKind

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for CoreEventKind

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for CoreEventKind

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fn eq(&self, other: &CoreEventKind) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for CoreEventKind

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for CoreEventKind

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impl<T> Any for T
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Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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fn from(t: T) -> T

Returns the argument unchanged.

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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either [OwoColorize::fg] or a color-specific method, such as [OwoColorize::green], Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either [OwoColorize::bg] or a color-specific method, such as [OwoColorize::on_yellow], Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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Create a new Policy that returns [Action::Follow] if either self or other returns Action::Follow. Read more
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